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Treefrog Boardgame Ships Box SW (New)

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The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile with a map of Europe. There is also an area around the European map that represents the rest of the world.Your turn is divided into two phases. In the first phase you must choose between commerce and taking a card. Commerce allows you to sell goods, tax locations and improve your warehouse. If you choose to take a card then you select one from seven on display. The cards vary in their effects, granting money, victory points or special actions. In the second phase you choose whether to place a ship, move a ship or retrieve ships/merchants. When you place a ship you do so in the highest occupied level. There are eleven levels in all, each one divided into two boxes – the merchant box and the warship box. Placing one of your ships in the merchant box allows you to place a merchant cube on the board. Where you place it will give you one or two goods counters which you then place in your warehouse. If you place your ship in a warship box you can take control of a location, but must expend one food goods counter to do so.Once all of your ships are on the board you can move them instead of placing them. You pay an amount of money to move one ship up one level and take the associated action. Alternatively you can retrieve ships to allow you to place them in later turns. The advantage of moving a ship is that it saves you the action of retrieving a ship. During the Galleon and Steamship ages you can pay extra to move more ships, thus generating a feel of greater flexibility as the game develops. Having money in hand gives you a greater range of options and allows you to use your pieces in a more efficient manner.As ships are placed in a level the cost of placing in the next level reduces, until somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). At some point somebody will place in the first galleon level, which makes galleys redundant. Later on somebody will place in the first steamship level, making galleons redundant.The main map also works as a type of track. To begin with you can only place in ‘1’ locations, which are grouped around the eastern Mediterranean. At some point somebody will pay the cost to move to a ‘2’ location, which are grouped around the western Mediterranean. Northern Europe is area ‘3’, while the Americas, East Indies and the Pacific are areas ‘4’, ‘5’, and ‘6’. Players' cubes gradually spread across the board as new areas are opened up. As soon as a new area is opened up players score points for the present area. You score for merchants and control discs in the area, the points being the same as the number of the area. Consequently, later areas are worth more points than earlier ones.There are six types of goods; food, oil, metal, wine, cloth and spices. Each has a monetary value as well as some special power. Food can also be used to take control of locations, thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points, while spices have the highest monetary value. You have to decide whether you wish to cash your goods in for money or use their power.The rules for Ships are actually shorter than those for Automobile but I feel that there is more going on in this game. You need to decide which goods to go for, which is not simply based on their monetary value. You also need to balance taking cards with income. You need to manage how your ships move up the track, as leaving too many in lowly positions will gift additional income to other players and possibly cost you victory points. You need to be careful with your merchant cubes as once they are all placed you will need to expend an action to retrieve some of them. This leaves ample room for different strategies.The game plays with two to five players and should take around two hours to complete. If you like the more involved economic game with a minimum amount of luck then you will enjoy Ships.Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New) . Our grading system is listed below for your perusal. Grading System Grading System Payment Shipping About Returns Grading System Our Grading System To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before bidding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description) before purchase. All pictures are stock photos unless otherwise specified. SW Shrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition. MINT Perfect. Brand new. NM Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes "unpunched." EX Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. VG Very Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. FAIR Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc. POOR Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. More Condition Details Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits. Boxed Items are listed as "code/code" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition. A "+" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite. Major defects and/or missing components are noted separately. Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price. Dice In most cases, boxed games and box sets do not come with dice. Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as "card worn." Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as "tray worn." 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Price: 19.95 USD

Location: Madison, Wisconsin

End Time: 2024-12-09T23:47:23.000Z

Shipping Cost: N/A USD

Product Images

Treefrog Boardgame Ships Box SW (New)Treefrog Boardgame Ships Box SW (New)

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Brand: Warfrog/Treefrog

Game: Ships

Recommended Age Range: 13+

Year: 2016

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