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Ryan Watkins Procedural Content Generation for Unity Game (Digital) (UK IMPORT)

Description: Further DetailsTitle: Procedural Content Generation for Unity Game DevelopmentCondition: NewRelease Date: 04/02/2023Format: DigitalEAN: 9781785287473ISBN: 9781785287473Publisher: Packt Publishing LimitedDescription: Harness the power of procedural content generation to design unique games with UnityAbout This Book• Learn the basics of PCG development• Develop a 2D game from start to finish• Explore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.What You Will Learn• Understand the theory of Procedural Content Generation• Learn the uses of Pseudo Random Numbers• Create reusable algorithm designs for PCG• Evaluate the data structures for PCG• Develop smaller games with larger amounts of content• Generate content instead of spending time designing every minute detail• Learn when and how to add PCG to your game• Learn the fundamental techniques of PCGIn DetailProcedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game.Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.Style and approachAn easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.Language: EnglishCountry/Region of Manufacture: GBAuthor: Ryan WatkinsGenre: Computing & InternetRelease Year: 2023 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.

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End Time: 2024-11-24T01:51:09.000Z

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Ryan Watkins Procedural Content Generation for Unity Game  (Digital) (UK IMPORT)

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Release Date: 04/02/2023

Release Year: 2023

Book Title: Procedural Content Generation for Unity Game Development

Title: Procedural Content Generation for Unity Game Development

EAN: 9781785287473

ISBN: 9781785287473

Country/Region of Manufacture: GB

Genre: Computing & Internet

Publisher: Packt Publishing, The Limited

Subject: Programming / Games, Programming / Algorithms, Expert Systems

Publication Year: 2016

Number of Pages: 260 Pages

Language: English

Publication Name: Procedural Content Generation for Unity Game Development

Type: Textbook

Author: Ryan Watkins

Subject Area: Computers

Format: Trade Paperback

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