Description: FREE SHIPPING UK WIDE Rethinking Virtual Places by Erik M. Champion Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Author Biography Erik Malcolm Champion is Honorary Professor at the Centre for Digital Humanities Research at Australian National University, Canberra; Honorary Research Fellow at the University of Western Australia; and Emeritus Professor, Curtin University. He is author of Organic Design in Twentieth-Century Nordic Architecture; Critical Gaming: Interactive History and Virtual Heritage; and Playing with the Past. He is editor of The Phenomenology of Real and Virtual Places; Game Mods: Design, Theory and Criticism; and (with Agiatis Benardou, Costis Dallas, and Lorna Hughes) Cultural Heritage Infrastructures in Digital Humanities. Table of Contents ForewordAcknowledgmentsIntroduction: Rethinking Virtual Places1. A Potted History of Virtual Reality2. Dead, Dying, Failed Worlds3. Architecture: Places Without People4. Theories of Place & Cyberspace5. Rats & Goosebumps: Mind, Body & Embodiment6. Games are not Interactive Places7. Do Serious Gamers Learn From Place?8. Cultural Places9. Evaluating Sense of Place, Virtual Places & Virtual Worlds10. Place-Making Interfaces & PlatformsConclusion: Dwelling, Culture, CareGlossaryIndex Review "An essential contribution to a very current topic."—Marc Aurel Schnabel, Victoria University of Wellington Long Description How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places , Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Review Quote "An essential contribution to a very current topic."--Marc Aurel Schnabel, Victoria University of Wellington Details ISBN0253058341 Author Erik M. Champion Publisher Indiana University Press Series The Spatial Humanities Language English Year 2021 ISBN-10 0253058341 ISBN-13 9780253058348 Format Hardcover Imprint Indiana University Press Place of Publication Bloomington, IN Country of Publication United States Pages 264 Publication Date 2021-11-30 AU Release Date 2021-11-30 NZ Release Date 2021-11-30 US Release Date 2021-11-30 UK Release Date 2021-11-30 Illustrations 32 Illustrations, black and white; 13 Tables, black and white Edited by Ndongo Samba Sylla Birth 1955 Death 1923 Affiliation Reader in Public and Private International Law, University College London Position Translator Qualifications MD Alternative 9780253058355 DEWEY 004.019 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. 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ISBN-13: 9780253058348
Book Title: Rethinking Virtual Places
Number of Pages: 264 Pages
Language: English
Publication Name: Rethinking Virtual Places
Publisher: Indiana University Press
Publication Year: 2021
Subject: Computer Science
Item Height: 229 mm
Item Weight: 558 g
Type: Textbook
Author: Erik M. Champion
Item Width: 152 mm
Format: Hardcover