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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Break

Description: Metagaming by Stephanie Boluk, Patrick LeMieux Estimated delivery 3-12 business days Format Paperback Condition Brand New Description The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as games about games, metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renais Publisher Description The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as games about games, metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don t simply play videogames we make metagames." Author Biography Stephanie Boluk is assistant professor in the English department and Cinema and Digital Media Program at University of California, Davis.Patrick LeMieux is an artist, game designer, and assistant professor in the Cinema and Digital Media Program at University of California, Davis. Details ISBN 0816687161 ISBN-13 9780816687169 Title Metagaming Author Stephanie Boluk, Patrick LeMieux Format Paperback Year 2017 Pages 400 Publisher University of Minnesota Press GE_Item_ID:161720165; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 45.49 USD

Location: Calgary, Alberta

End Time: 2024-11-18T03:27:46.000Z

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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Break

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9780816687169

Book Title: Metagaming

Number of Pages: 400 Pages

Publication Name: Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Language: English

Publisher: University of Minnesota Press

Publication Year: 2017

Item Height: 0.8 in

Subject: Programming / Games, Social Aspects / General, Popular Culture, Video & Electronic

Item Weight: 17 Oz

Type: Textbook

Item Length: 8.5 in

Subject Area: Computers, Social Science, Games & Activities

Author: Stephanie Boluk, Patrick LeMieux

Series: Electronic Mediations Ser.

Item Width: 5.5 in

Format: Trade Paperback

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