La Milano

Learning and Collaboration Technologies: Games and Virtual Environments for

Description: Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction.- FLCARA: Frog Life Cycle Augmented Reality Game-based Learning Application.- Preschool Children Scientific Concept and Developing their Creativity.- Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game.- Educational Video Game Design for Teaching and Learning Musical Harmony.- A Video Game-Like Approach to Supporting Novices in Learning Programming.- Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding? .- Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features.- Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction.- University Student Surveys using Chatbots: Artificial Intelligence Conversational Agents.- An Overview of the Use of Chatbots in Medical and Healthcare Education.- Studying how to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies.- 'Are you OK?' Students' Trust in a Chatbot Providing Support Opportunities.- Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities.- Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges.- Towards a New Chemistry Learning Platform with Virtual Reality and Haptics.- Effect of Height in Telepresence Robots on the Users' Spatial Awareness.- Driving Success: Virtual Team Building through Telepresence Robots.- Design of Children's Entertainment & Education Products Based on AR Technology.- Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain.- Evaluation Design for Learning with Mixed Reality in Mining Education based on a Literature Review.- Acceptance of Social and Telepresence Robot Assistance in German Households.- Student Response Systems in Remote Teaching.- E-Learning and M-Learning Technological Intervention in Favor of Mathematics.- Teaching Lung Pathology during a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely on-Line Delivery? .- How to Asses Empathy during Online Classes.- CodeLab: an Online Laboratory for Learning to Code.- Engaging Students in Online Language Learning during a Pandemic.- The Global Challenge of Designing E-learning Tools for Computational Thinking: a Comparison between East Asia and Scandinavia.- The Effects of the Sudden Switch to Remote Learning Due to Covid-19 on HBCU Students and Faculty.- From Studios to Laptops: Challenges in Imparting Design Education Virtually.- Teaching-Learning in the Industrial Engineering Career in Times of COVID-19.- Designing Learning Environments in a Digital Time - Experiences in two Different Subjects at NTNU, Norway Autumn 2020.- Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study.

Price: 152 AUD

Location: Hillsdale, NSW

End Time: 2024-11-18T13:34:31.000Z

Shipping Cost: 30.78 AUD

Product Images

Learning and Collaboration Technologies: Games and Virtual Environments forLearning and Collaboration Technologies: Games and Virtual Environments for

Item Specifics

Return shipping will be paid by: Buyer

Returns Accepted: Returns Accepted

Item must be returned within: 60 Days

Return policy details:

EAN: 9783030779429

UPC: 9783030779429

ISBN: 9783030779429

MPN: N/A

Book Title: Learning and Collaboration Technologies: Games and

Item Length: 23.4 cm

Subject Area: Educational Technology

Item Height: 235 mm

Item Width: 155 mm

Author: Andri Ioannou, Panayiotis Zaphiris

Publication Name: Learning and Collaboration Technologies: Games and Virtual Environments for Learning: 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II

Format: Paperback

Language: English

Publisher: Springer Nature Switzerland Ag

Subject: Computer Science, Business

Publication Year: 2021

Type: Textbook

Item Weight: 563 g

Number of Pages: 343 Pages

Recommended

An Introduction to Statistical Learning : Hardcover, Free and Fast Shipping.....
An Introduction to Statistical Learning : Hardcover, Free and Fast Shipping.....

$23.23

View Details
Sesame Street Elmo’s Sing & Learn 17.5” Playphone Learning and Education Toy New
Sesame Street Elmo’s Sing & Learn 17.5” Playphone Learning and Education Toy New

$57.99

View Details
Teaching, Learning, and Loving: Reclaiming Passion in Educational Practice
Teaching, Learning, and Loving: Reclaiming Passion in Educational Practice

$12.16

View Details
e-Learning and the Science of Instruction: Proven Guidelines for Consumer - GOOD
e-Learning and the Science of Instruction: Proven Guidelines for Consumer - GOOD

$4.39

View Details
So Each May Learn: Integrating Learning Styles and Multiple Intelligences - GOOD
So Each May Learn: Integrating Learning Styles and Multiple Intelligences - GOOD

$4.40

View Details
Deep Learning: Adaptive Computation and Machine Learning Series - 1 Day Ship
Deep Learning: Adaptive Computation and Machine Learning Series - 1 Day Ship

$34.95

View Details
Learning Resources Alphabet Puzzle Cards Good Condition Free Shipping Education!
Learning Resources Alphabet Puzzle Cards Good Condition Free Shipping Education!

$7.34

View Details
How We Learn: The Surprising Truth About When, Where, and Why It Happens - GOOD
How We Learn: The Surprising Truth About When, Where, and Why It Happens - GOOD

$3.98

View Details
Culturally and Linguistically Responsive Teaching and Learning (2nd E - GOOD
Culturally and Linguistically Responsive Teaching and Learning (2nd E - GOOD

$9.60

View Details
Learn Math Fast System Volume II: Fractions, Decimals, and Percentages (V - GOOD
Learn Math Fast System Volume II: Fractions, Decimals, and Percentages (V - GOOD

$14.30

View Details