Description: About this Item The item is a book Paperback The Author Name is Jeff W. Murray The Title is C Game Programming Cookbook for Unity 3D Condition New Other Comments Edition Number - 0002. Pages Count - 318. Binding type - Perfect. Content Language - English Category - COMPUTERS / General COMPUTERS / Programming / Games COMPUTERS / Computer Science Product Description - This second edition of C Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. FeaturesFocuses on programming, structure, and an industry-level, C-based frameworkExtensive breakdowns of all the important classesExample projects illustrate and break down common and important Unity C programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing gameThe script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers path following, target chasing and line-of-sight patrolling behaviors, user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 165955422
Price: 86.31 USD
Location: US
End Time: 2024-12-10T17:46:41.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Fiction/Non-Fiction: Non-Fiction
Genre/Subject: COMPUTERS / General
Brand: Taylor & Francis Ltd
Weight: 0.55
Style: NA
Title: C Game Programming Cookbook for Unity 3D
Release Title: C Game Programming Cookbook for Unity 3D
Record Grading: New
Sleeve Grading: New
Platform: NA
Size: NA
Film/TV Title: C Game Programming Cookbook for Unity 3D
Colour: NA
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Movie/TV Title: C Game Programming Cookbook for Unity 3D
UPC: 9780367321642
EAN: 9780367321642
ISBN: 9780367321642
Binding Type: Perfect
Item Height: 17.02
Main Stone: NA
Metal Purity: NA
Metal: NA
Connectivity: NA
Model: NA
Number of Pages: 298 Pages
Language: English
Publication Name: C# Game Programming Cookbook for Unity
Publisher: Taylor & Francis Group
Subject: Programming / Games, Computer Science, General
Publication Year: 2021
Type: Textbook
Item Weight: 21.6 Oz
Subject Area: Mathematics, Computers
Author: Jeff W. Murray
Item Length: 10 in
Item Width: 7 in
Format: Trade Paperback