Description: How to Make a Game : Go from Idea to Publication Avoiding the Common Pitfalls Along the Way, Paperback by Fahme, Minhaz-us-salakeen; Khan, Tanimul Haque, ISBN 1484269160, ISBN-13 9781484269169, Brand New, Free shipping in the US
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.
We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding.
Your thought process will be guided in a way that you can look for the proper approach to make a successful game. Th sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.
By the end of th, you will know about the basic life cycle of a game development process and how to not make a game.
What You Will Learn
- Discover the fundamentals of game design
- See some intermediate coding tricks to make your games better
- Grasp the pitfalls to avoid while designing and programming games
- Master the different conventions and practices for file naming and structuring your projects
Who This Book Is For
People who want to make games. Basic programming experience is assumed.
Price: 41.88 USD
Location: Jessup, Maryland
End Time: 2024-11-18T22:30:39.000Z
Shipping Cost: 0 USD
Product Images
Item Specifics
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 14 Days
Refund will be given as: Money Back
Return policy details:
Book Title: How to Make a Game : Go from Idea to Publication Avoiding the Com
Number of Pages: Xx, 278 Pages
Publication Name: How to Make a Game : Go from Idea to Publication Avoiding the Common Pitfalls Along the Way
Language: English
Publisher: Apress L. P.
Subject: Programming / Games, Programming Languages / General
Publication Year: 2021
Item Weight: 16.3 Oz
Type: Textbook
Item Length: 9.3 in
Subject Area: Computers
Author: Tanimul Haque Khan, Minhaz-Us-Salakeen Fahme
Item Width: 6.1 in
Format: Trade Paperback