Description: Foundation Game Design with ActionScript 3.0 by Rex van der Spuy "Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where youll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether youre creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator Notes Updated to include better code, version neutrality, and additional material on creating games for mobile Teaches Flash game design from scratch Covers many different game formats Author Biography Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical. Table of Contents Programming Foundations: How to Make a Video Game Making Objects Programming Objects Controlling Movie Clip Objects Decision Making Controlling a Player Character Bumping into Things Object-Oriented Game Design Platform Game: Physics and Data Management Advanced Object and Character Control Using Flash Professional Long Description In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where youll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether youre creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator What youll learn How to build interactive movies and objects with Flash A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required How to build interactive storybooks, space-shooter, adventure and drag-and-drop games To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry To make use of design patterns and object-oriented programming techniques to build robust games Strategies for making games fun to play and easy to build Who this book is for This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents Programming Foundations: How to Make a Video Game Making Objects Programming Objects Controlling Movie Clip Objects Decision Making Controlling a Player Character Bumping into Things Object-Oriented Game Design Platform Game: Physics and Data Management Advanced Object and Character Control Using Flash Professional Feature After the successful first edition of Foundation Game Design with Flash comes a modernized update of all the code to meet current programming best practices and an Action. Script 3.0 focus--regardless of the IDE that you use. Details ISBN143023993X ISBN-10 143023993X ISBN-13 9781430239932 Media Book Format Paperback Year 2012 Edition 2nd Imprint APress Replaces 9781430218210 DEWEY 794.816786 Short Title FOUNDATION GAME DESIGN W/ACTIO Language English Pages 680 Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Place of Publication Berlin Country of Publication Germany Series Friends of Ed DOI 10.1007/978-1-4302-3994-9 UK Release Date 2012-01-20 Illustrations XVIII, 680 p. Publication Date 2012-01-20 Edition Description 2nd ed. Audience Professional & Vocational Author Rex van der Spuy We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:96284441;
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ISBN-13: 9781430239932
Book Title: Foundation Game Design with ActionScript 3.0
Number of Pages: 680 Pages
Language: English
Publication Name: Foundation Game Design with Actionscript 3.0
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Publication Year: 2012
Subject: Computer Science
Item Height: 254 mm
Item Weight: 1248 g
Type: Textbook
Author: Rex Van Der Spuy
Item Width: 178 mm
Format: Paperback