Description: Foundation Actionscript 3.0 Animation by Keith Peters ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description This book is the 2nd edition of Keith Peters best-selling ActionScript animation book, updated toActionScript 3.0-all of the code has been updated, andsome new techniques have been added to take advantage ofActionScript 3.0s new features, including the displaylist and new event architecture. The code can be usedwith the Flash IDE, Flex Builder 2, or the free Flex 2SDK. This book will teach you how to use FlashActionScript to move the objects in your movie, ratherthan letting Flashs tween engine do it for you. Thebenefit of this is smaller, more realistic, more dynamic,interactive movies that almost literally seem to comealive on your screen. Notes This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn. It allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash developers through Keith Peters best-selling ActionScript animation book - Foundation ActionScript Animation: Making things move. It has now been updated to ActionScript 3, Adobes new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3s new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK. Author Biography Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects. Table of Contents Actionscripted Animation Basics.- Basic Animation Concepts.- Basics of Actionscript 3.0 for Animation.- Trigonometry for Animation.- Rendering Techniques.- Basic Motion.- Velocity and Acceleration.- Boundaries and Friction.- User Interaction: Moving Objects Around.- Advanced Motion.- Easing and Springing.- Collision Detection.- Coordinate Rotation and Bouncing Off Angles.- Billiard Ball Physics.- Particle Attraction and Gravity.- Forward Kinematics: Making Things Walk.- Inverse Kinematics: Dragging and Reaching.- 3D Animation.- 3D Basics.- 3D Lines and Fills.- Backface Culling and 3D Lighting.- Additional Techniques.- Matrix Math.- Tips and Tricks. Long Description In this book, youll learn All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques youll need to start animating with code Basic motion principles such as velocity, acceleration, friction, easing, and bouncing How to handle user interaction via the keyboard and mouse Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevanttrigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all youll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games. Summary of Contents PART ONE - ACTIONSCRIPTED ANIMATION BASICS Chapter 1 Basic Animation Concepts Chapter 2 Basics of ActionScript 3.0 for Animation Chapter 3 Trigonometry for Animation Chapter 4 Rendering Techniques PART TWO - BASIC MOTION Chapter 5 Velocity and Acceleration Chapter 6 Boundaries and Friction Chapter 7 User Interaction: Moving Objects Around PART THREE - ADVANCED MOTION Chapter 8 Easing and Springing Chapter 9 Collision Detection Chapter 10 Coordinate Rotation and Bouncing Off Angles Chapter 11 Billiard Ball Physics Chapter 12 Particle Attraction and Gravity Chapter 13 Forward Kinematics: Making Things Walk Chapter 14 Inverse Kinematics: Dragging and Reaching PART FOUR - 3D ANIMATION Chapter 15 3D Basics Chapter 16 3D Lines and Fills Chapter 17 Backface Culling and 3D Lighting PART FIVE - ADDITIONAL TECHNIQUES Chapter 18 Matrix Math Chapter 19 Tips and Tricks Feature The only definitive and authoritative book available on ActionScript 3 animation techniques Updated to cover ActionScript 3, and supports Flash 9, Flex Builder 2, or the Flex SDK Its the 2nd edition of a best selling ActionScript book Written by Keith Peters, author of many Flash books, and a popular community figure Description for Sales People This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn. It allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash developers through Keith Peters best-selling ActionScript animation book -- Foundation ActionScript Animation: Making things move. It has now been updated to ActionScript 3, Adobes new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3s new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK. Details ISBN1590597915 Author Keith Peters Short Title FOUNDATION ACTIONSCRIPT 30 Language English ISBN-10 1590597915 ISBN-13 9781590597910 Media Book Format Paperback DEWEY 006.696 Subtitle Making Things Move! Place of Publication Berkley Country of Publication United States Series Friends Of Ed Residence Lynn Boston Somerville Somervi, MA, US Edition 1st Imprint APress DOI 10.1604/9781590597910;10.1007/978-1-4302-0384-1 UK Release Date 2008-06-24 AU Release Date 2008-06-24 NZ Release Date 2008-06-24 US Release Date 2007-04-09 Pages 568 Publisher APress Edition Description 1st ed. Year 2007 Publication Date 2007-04-09 Illustrations XXVI, 568 p. Audience General We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:96233007;
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ISBN-13: 9781590597910
Book Title: Foundation Actionscript 3.0 Animation
Number of Pages: 568 Pages
Language: English
Publication Name: Foundation Actionscript 3.0 Animation: Making Things Move!
Publisher: Apress
Publication Year: 2008
Subject: Computer Science
Item Height: 235 mm
Item Weight: 1060 g
Type: Textbook
Author: Keith Peters
Item Width: 178 mm
Format: Paperback