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Engineering Smarter Systems: New Approaches to Systems Engineering and Design

Description: Acknowledgments xi Introduction xiii Part I Systems and Artificial Intelligence 1 1 Artificial Intelligence, Science Fiction, and Fear 3 1.1 The Danger of AI 3 1.2 The Human Analogy 5 1.3 The Systems Analogy 6 1.4 Killer Robots 7 1.5 Watching the Watchers 9 1.6 Cybersecurity in a World of Fallible Humans 12 1.7 Imagining Failure 17 1.8 The New Role of Data: The Green School Bus Problem 23 1.9 Data Requirements 25 1.9.1 Diversity 26 1.9.2 Augmentation 28 1.9.3 Distribution 29 1.9.4 Synthesis 30 1.10 The Data Lifecycle 31 1.11 AI Systems and People Systems 41 1.12 Making an AI as Safe as a Human 45 References 48 2 We Live in a World of Systems 49 2.1 What Is a System? 49 2.2 Natural Systems 51 2.3 Engineered Systems 53 2.4 Human Activity Systems 54 2.5 Systems as a Profession 54 2.5.1 Systems Engineering 54 2.5.2 Systems Science 55 2.5.3 Systems Thinking 55 2.6 A Biological Analogy 56 2.7 Emergent Behavior: What Makes a System, a System 56 2.8 Hierarchy in Systems 60 2.9 Systems Engineering 64 3 The Intelligence in the System: How Artificial Intelligence Really Works 71 3.1 What Is Artificial Intelligence? 71 3.1.1 Myth 1: AI SystemsWork Just Like the Brain Does 72 3.1.2 Myth 2: As Neural Networks Grow in Size and Speed, They Get Smarter 72 3.1.3 Myth 3: Solving a Hard or Complex Problem Shows That an AI Is Nearing Human Intelligence 73 3.2 Training the Deep Neural Network 75 3.3 Testing the Neural Network 76 3.4 Annie Learns to Identify Dogs 76 3.5 How Does a Neural NetworkWork? 80 3.6 Features: Latent and Otherwise 81 3.7 Recommending Movies 82 3.8 The One-Page Deep Neural Network 84 4 Intelligent Systems and the People they Love 97 4.1 Can Machines Think? 97 4.2 Human Intelligence vs. Computer Intelligence 98 4.3 The Chinese Room: Understanding, Intentionality, and Consciousness 99 4.4 Objections to the Chinese Room Argument 104 4.4.1 The Systems Reply to the CRA 104 4.4.2 The Robot Reply 104 4.4.3 The Brain Simulator Reply 105 4.5 Agreement on the CRA 107 4.5.1 Analyzing the Systems Reply: Can the Room Understand when Searle Does Not? 109 4.6 Implementation of the Chinese Room System 114 4.7 Is There a Chinese-Understanding Mind in the Room? 115 4.7.1 Searle and Block on Whether the Chinese Room Can Understand 116 4.8 Chinese Room: Simulator or an Artificial Mind? 118 4.8.1 Searle on Strong AI Motivations 120 4.8.2 Understanding and Simulation 121 4.9 The Mind of the Programmer 127 4.10 Conclusion 133 References 135 Part II Systems Engineering for Intelligent Systems 137 5 Designing Systems by Drawing Pictures and Telling Stories 139 5.1 Requirements and Stories 139 5.2 Stories and Pictures: A Better Way 141 5.3 How Systems Come to Be 141 5.4 The Paradox of Cost Avoidance 145 5.5 Communication and Creativity in Engineering 147 5.6 Seeing the Real Needs 148 5.7 Telling Stories 150 5.8 Bringing a Movie to Life 153 5.9 Telling System Stories and the Combination Pitch 157 5.10 The Combination Pitch 159 5.11 Stories in Time 160 5.12 Roles and Personas 161 6 Use Cases: The Superpower of Systems Engineering 165 6.1 The Main Purpose of Systems Engineering 165 6.2 Getting the Requirements Right: A Parable 166 6.2.1 A Parable of Systems Engineering 168 6.3 Building a Home: A Journey of Requirements and Design 170 6.4 Where Requirements Come From and a Koan 173 6.4.1 A Requirements Koan 177 6.5 The Magic of Use Cases 177 6.6 The Essence of a Use Case 181 6.7 Use Case vs. Functions: A Parable 184 6.8 Identifying Actors 186 6.8.1 Actors Are Outside the System 187 6.8.2 Actors Interact with the System 187 6.8.3 Actors Represent Roles 188 6.8.4 Finding the Real Actors 188 6.8.5 Identifying Nonhuman Actors 191 6.8.6 DoWe Have ALL the Actors? 193 6.9 Identifying Use Cases 193 6.10 Use Case Flows of Events 196 6.10.1 BalancingWork Up-Front with Speed 199 6.10.2 Use Case Flows and Scenarios 201 6.10.3 Writing Alternate Flows 202 6.10.4 Include and Extend with Use Cases 203 6.11 Examples of Use Cases 205 6.11.1 Example Use Case 1: Request Customer Service from Acme Library Support 205 6.11.2 Example Use Case 2: Ensure Network Stability 206 6.11.3 Example Use Case 3: Search for Boat in Inventory 206 6.12 Use Cases with Human Activity Systems 207 6.13 Use Cases as a Superpower 208 References 208 7 Picturing Systems with Model Based Systems Engineering 209 7.1 How Humans Build Things 209 7.2 C: Context 212 7.2.1 Actors for the VX 213 7.2.2 Actors for the Home System 216 7.3 U: Usage 217 7.4 S: States and Modes 221 7.5 T: Timing 224 7.6 A: Architecture 225 7.7 R: Realization 230 7.8 D: Decomposition 234 7.9 Conclusion 238 8 A Time for Timeboxes and the Use of Usage Processes 239 8.1 Problems in Time Modeling: Concurrency, False Precision, and Uncertainty 240 8.1.1 Concurrency 240 8.1.2 False Precision 240 8.1.3 Uncertainty 241 8.2 Processes and Use Cases 242 8.3 Modeling: Two Paradigms 243 8.3.1 The Key Observation 244 8.3.2 Source of the Problem 246 8.4 Process and System Paradigms 247 8.5 A Closer Examination of Time 248 8.6 The Need for a New Approach 251 8.7 The Timebox 252 8.8 Timeboxes with Timelines 257 8.8.1 Thinking in Timeboxes 257 8.9 The Usage Process 258 8.10 Pilot Project Examples 262 8.10.1 Pilot Project: The Hunt for Red October 262 8.10.2 Pilot Project: FAA 265 8.10.3 Pilot Project: IBM Agile Process 267 8.11 Summary: A New Paradigm Modeling Approach 269 8.11.1 The Impact of New Paradigm Models 270 8.11.2 The Future of New Paradigm Models 271 References 272 Part III Systems Thinking for Intelligent Systems 275 9 Solving Hard Problems with Systems Thinking 277 9.1 Human Activity Systems and Systems Thinking 277 9.2 The Central Insight of Systems Thinking 279 9.3 Solving Problems with Systems Thinking 281 9.3.1 Identify a Problem 281 9.3.2 Find the Real Problem 282 9.3.3 Identify the System 284 9.4 Understanding the System 285 9.4.1 Rocks Are Hard 288 9.4.2 Heart and Soul 290 9.4.3 Confusing Cause and Effect 292 9.4.4 Logical Fallacies 296 9.5 System Archetypes 298 9.5.1 Tragedy of the Commons 299 9.5.2 The Rich Get Richer 300 9.6 Intervening in a System 302 9.7 Testing Implementing Intervention Incrementally 315 9.8 Systems Thinking and theWorld 316 10 People Systems: A New Way to Understand the World 317 10.1 Reviewing Types of Systems 317 10.2 People Systems 318 10.3 People Systems and Psychology 320 10.4 Endowment Effect 323 10.5 Anchoring 324 10.6 Functional Architecture of a Person 325 10.7 Example: The Problem of Pollution 327 10.8 Speech Acts 332 10.8.1 People System Archetypes 337 10.8.1.1 Demand Slowing 339 10.8.1.2 Customer Service 340 10.9 Seeking Quality 341 10.10 Job Hunting as a People System 344 10.10.1 Who Are You? 345 10.10.2 What Do You Want to Do? 345 10.10.3 For Whom? 347 10.10.4 Pick a Few 348 10.10.5 Go Straight to the Hiring Manager 349 10.10.6 Follow Through 351 10.10.7 Broaden Your View 352 10.10.8 Step Two 352 10.11 Shared Service Monopolies 354 References 356 Index 357

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Engineering Smarter Systems: New Approaches to Systems Engineering and DesignEngineering Smarter Systems: New Approaches to Systems Engineering and Design

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EAN: 9781119665595

UPC: 9781119665595

ISBN: 9781119665595

MPN: N/A

Number of Pages: 384 Pages

Language: English

Publication Name: Engineering Intelligent Systems : Systems Engineering and Design with Artificial Intelligence, Visual Modeling, and Systems Thinking

Publisher: Wiley & Sons, Incorporated, John

Publication Year: 2022

Item Height: 0.4 in

Subject: Engineering (General), Electronics / General

Type: Textbook

Item Weight: 16 Oz

Item Length: 0.4 in

Subject Area: Technology & Engineering

Author: Barclay R. Brown

Item Width: 0.4 in

Format: Hardcover

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