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Dragon Warrior Nintendo Game Authentic & Tested Cartridge & Sleeve

Description: Dragon Warrior is a single-player role-playing video game. Years after its release, its gameplay mechanics have been described as simplistic and spartan.[1][2] The player controls a young hero who sets out to defeat a being known as the Dragonlord.[3] The player starts with a menu to begin a new quest, continue a previous quest, or change the speed in which messages appear on the screen. In the Japanese version, continuing a quest requires a password. In the North American Nintendo Entertainment System (NES) English version, the quest is saved onto the game cartridge's battery-backup (called an "Adventure Log" in the "Imperial Scrolls of Honor"),[1] with options to delete or duplicate a saved quest. In a new quest, the player may give the hero any name[4][5] which the game analyzes to determine the initial ability scores and their statistical growth over the course of the game.[6] Dragon Warrior presents players with a clear objective from the start and uses a series of smaller scenarios to increase the hero's strength in order to achieve the objective.[7] The game begins in King Lorik's chamber in Tantegel Castle, where the hero receives information about the Dragonlord, whom he must defeat, and the stolen Balls of Light, which he must retrieve. After receiving some items and gold, the hero sets out on his quest. Much of Dragon Warrior is spent talking to townspeople and gathering information from them that leads to additional places, events, and secrets. Towns contain shops that sell improved weapons and armor; general stores where the player may buy other goods; inns that allow the hero to recover his health and magic, and shops that offer keys for purchase. The player may sell items at half price to shops that provide weapons, armor, or general goods. The hero's status window is shown whenever he stops moving, displaying his current experience level (LV) and the number of hit points (HP), magic points (MP), gold (G), and experience points (E).[8][9] A screenshot of a two-dimensional video game that shows a monster amid a green landscape. Battle statistics and commands are displayed on the top and left sides of the image.Battling a Slime in Dragon Warrior for the NESTo safely progress to the next areas in the game, the player needs to accumulate experience points and gold by defeating enemies outside of towns – in the overworld and in dungeons.[10] Apart from the Dragonlord's castle, there are no physical restrictions on where players can roam.[11] Instead, monsters increase in difficulty as players venture further from Tantegel castle. As the hero's level increases, the player can explore further afield with less risk.[12] Enemies appear in random encounters and the hero fights one opponent at a time.[1] The encounter rate is lowest on fields and increases in forests and hills.[13] Battles are turn-based and fought from a first-person perspective while the hero remains off-screen.[1] In combat, players must defeat the enemy by reducing its HP to zero. During combat, players have four commands: "fight", "run", "spell", and "item". The "fight" command causes the hero to attack the enemy with a weapon, or with his bare fists if no weapon is available, in an attempt to inflict damage. With the "run" command, the hero attempts to escape from a battle, which is recommended if his HP is low. The "spell" command casts magic that can, for example, heal the hero or damage the enemy. The "item" command uses herbs that replenish the hero's HP.[14] During combat, the hero loses HP when he takes damage, and the display turns red when his HP is low. If his HP falls to zero, he dies and is taken back to King Lorik to be resurrected, and loses half his gold "as punishment".[9] If the hero succeeds in defeating an enemy, he gains experience points and gold; if he gains enough experience points, his experience level increases, giving him greater strength, agility, speed, and the ability to use magic spells.[15] Every time a spell is used, the hero's MP decreases at a different cost per spell. Both HP and MP can be restored by resting at an inn, and a non-player character can replenish the hero's MP in Tantegel Castle.[14] As the hero earns more gold, better weapons, armor, and items can be purchased.[16] The player can conservatively manage the limited inventory space.[1] Exploring the dark caves requires a torch or the "RADIANT" spell to display a temporary field of vision.[17] In the English version, the player can return to King Lorik at any time to save the quest.[15][18] The control pad moves the hero and the menu cursor. Other buttons confirm and cancel commands. The English version has menu commands to talk to people, check their status, search beneath their feet, use items, take treasure chests, open doors, and use stairs.[1][2][19] In some remakes, certain commands are assigned to buttons, navigating stairs is automatic,[10][20] and the hero's speed is higher.[1] PlotDragon Warrior's plot is a twist on the classic damsel in distress, in that the player does not even have to meet with or speak with her to complete the game. BackstoryDragon Warrior, its sequel, Dragon Quest II, and its prequel, Dragon Quest III, make up a trilogy with a shared timeline.[21][22] The story's background begins when the kingdom of Alefgard was shrouded in permanent darkness. The brave warrior Erdrick ("Loto" in the Game Boy Color remake) defeated an evil creature and restored light to the land. In Erdrick's possession was the Ball of Light, which he used to drive away enemies who threatened the kingdom. Erdrick handed the Ball of Light to King Lorik, and Alefgard remained peaceful for a long time.[3] The Ball of Light kept winters short in Alefgard and helped maintain peace and prosperity for the region.[23] However, there is one man who shunned the Ball of Light's radiance and secluded himself in a mountain cave. One day, while exploring the cave's extensive network of tunnels, the man encountered a sleeping dragon who awoke upon his entrance. He feared the dragon would incinerate him with its fiery breath, but the dragon instead knelt before him and obeyed his commands. This man, who is later discovered to be a dragon,[24] became known as the Dragonlord.[23] One day, after his soul became corrupted by learning magic,[24] the Dragonlord attacked Tantegel Castle and the nearby town of Breconnary with his fleet of dragons and set the town on fire. Riding a large red dragon, the Dragonlord descended upon Tantegel Castle and stole the Ball of Light. Soon, monsters began to appear throughout the entire land, destroying everything in their paths.[23] Much of the land became poisonous marshes, and at least one destroyed town never recovered and remains in ruins.[3] The following day, Erdrick arrived at Tantegel Castle to speak with King Lorik and offered his help to defeat the Dragonlord. After searching the land for clues to the Dragonlord's location, Erdrick found that the Dragonlord lived on an island that could be accessed only via a magical bridge that only a Rainbow Drop could generate. After venturing to the island, Erdrick disappeared.[23] Many years later, during King Lorik XVI's reign,[3] the Dragonlord attacked the kingdom again and captured Princess Gwaelin.[23] Many heroes tried and failed to rescue the princess and recover the Ball of Light from the Dragonlord's castle, called Charlock. The prophet Mahetta predicted that "One day, a descendant of the valiant Erdrick shall come forth to defeat the Dragonlord."[3] However, when the descendant arrives as the game's hero, many of the people of Alefgard have forgotten the story of Erdrick, and those few who do remember consider it a myth and do not believe in Mahetta's prophecy. King Lorik starts to mourn the decline of his kingdom.[25] Main storyThe game begins when the player assumes the role of a stranger who arrives at Tantegel Castle. A castle guard tells him that a dragon has captured the princess and is holding her captive in a distant cave.[26] Determined to rescue the princess and defeat the Dragonlord, he discovers an ancient tablet hidden inside a desert cave; carved on the tablet is a message from Erdrick that outlines what the hero needs to do to follow in Erdrick's footsteps and defeat the Dragonlord.[23] The hero eventually rescues Princess Gwaelin, but realizes that in order to restore light to Alefgard, he must defeat the Dragonlord at Charlock Castle. After the hero collects a series of relics, he creates a bridge to reach Charlock and fights his way through the castle before finally confronting the Dragonlord. At this point the hero is given a dialogue choice – to side with the Dragonlord or to challenge him. If players choose the former, the game ends, the hero is put to sleep, and the game freezes;[1] however, in the GBC remake, the hero instead wakes up from a bad dream. If the player chooses to fight, a final battle between the hero and the Dragonlord commences.[23][27] Once the hero defeats the Dragonlord he reclaims the Ball of Light, eradicating all monsters in Alefgard, and triumphantly returns to Tantegel Castle where King Lorik offers his kingdom as a reward. The hero turns down the offer and instead wishes to find his own kingdom. Accompanied by Princess Gwaelin, the hero then sets off in search of a new land; this sets the stage for the events in Dragon Warrior II, which take place many years later and tells the story of three of the hero's descendants.[23][28][29] CharactersThe two main characters are the hero and the Dragonlord. Major supporting characters are King Lorik (King Lars in the GBC remake); his daughter Princess Gwaelin (Lady Lora), and two sages the hero meets during his journey.[8] The hero, who comes from a land beyond Alefgard,[30] is a descendant of the legendary Erdrick.[31][32] When the hero arrives, he does not appear to be a warrior – he arrives without weapons or armor – and is ignorant of the situation. The populace thinks his claim of the ability to defeat the Dragonlord are preposterous; however, King Lorik sees this ability, which give him hope and he aids the hero on his quest.[30] The Dragonlord is a dragon who rules from Charlock Castle, which is visible from Tantegel Castle, the game's starting point.[7][8] His soul became evil by learning magic.[24] Rumors say that, through a spy network, he knows everything that happens in Alefgard.[30] He seeks "unlimited power and destruction",[24] which results in a rising tide of evil throughout Alefgard.[3] The Dragonlord wants to enslave the world with his army of monsters that he controls with his will.[8][30] Dragon Quest,[a] titled Dragon Warrior when initially localized to North America, is a role-playing video game developed by Chunsoft for the Nintendo Entertainment System. It was released by Enix in Japan in 1986 and by Nintendo in North America in 1989. It is the first game in the Dragon Quest video game series. Dragon Quest has been ported and remade for several video game platforms, including the MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4, mobile phones, and Nintendo Switch as of 2019. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy, with several spinoff anime and manga series. Dragon Quest was created by Yuji Horii, inspired by previous role-playing games such as Wizardry, Ultima, and his own 1983 game The Portopia Serial Murder Case. Horii wanted to create an introductory RPG for a wide audience. He emphasized storytelling and emotional involvement, and simplified the interface, to translate the mostly Western PC game genre of RPG to the Japanese console market. Manga artist and Dragon Ball creator Akira Toriyama produced the artwork and Koichi Sugiyama composed the music. The North American version features numerous changes, including battery-backed RAM save games (rather than using a password save system), larger character sprites, and pseudo-Elizabethan English style dialog. Dragon Quest was commercially successful in Japan, but its later release as Dragon Warrior in North America was less favorably received. The original version of the game sold more than 2 million copies worldwide, with 1.5 million sold in Japan and 500,000 in the United States. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. It inspired fan-made ROM hacks with substantial changes. The game's synthesized soundtrack has been orchestrated, and its music has been performed at numerous concerts. As a whole, Dragon Warrior has been credited with establishing the basic template for subsequent Japanese console RPGs.

Price: 23 USD

Location: Nettleton, Mississippi

End Time: 2025-01-26T02:25:07.000Z

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Dragon Warrior Nintendo Game Authentic & Tested  Cartridge & SleeveDragon Warrior Nintendo Game Authentic & Tested  Cartridge & SleeveDragon Warrior Nintendo Game Authentic & Tested  Cartridge & Sleeve

Item Specifics

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money back or replacement (buyer's choice)

Platform: Nintendo NES

Release Year: 1989

Rating: E-Everyone

Publisher: Nintendo

Game Name: Dragon Warrior

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