Description: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
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EAN: 9780367721800
UPC: 9780367721800
ISBN: 9780367721800
MPN: N/A
Book Title: Developing Graphics Frameworks with Python and Ope
Item Length: 23.9 cm
Item Height: 234 mm
Item Width: 156 mm
Author: Michael Pascale, Lee Stemkoski
Publication Name: Developing Graphics Frameworks with Python and Opengl
Format: Hardcover
Language: English
Publisher: Taylor & Francis Ltd
Subject: Technology, Computer Science, Animation
Publication Year: 2021
Type: Textbook
Item Weight: 785 g
Number of Pages: 334 Pages