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BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner by

Description: BlitzMax for Absolute Beginners by Sloan Kelly "Distributed to the book trade worldwide by Springer Science+Business Media New York"--T.p. verso. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What Youll LearnProgram computer games from scratch with BlitzMaxProduce high-quality arcade games with sound and graphicsUtilize the power of OpenGL to create fantastic 3D effectsWho This Book Is ForThose new to game programming and those new to BlitzMax. Author Biography Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML. Table of Contents 1. Computer System.- 2. How BlitzMax Works.- 3. BlitzMax IDE.- 4. Programming 101.- 5. The Great Escape.- 6. Reusing Code with Functions.- 7. Using the File System.- 8. Tank Attack: The Second Game.- 9. OOP.- 10. Project File Management.- 11. Graphics.- 12. User Input.- 13. Keyboard Input.- 14. Joystick.- 15. Common Input Routine.- 16. Collision Detection.- 17. OpenGL Special Effects.- 18. Paratrooper: Retro Involved.- 19. Sound Effects and Audio.- 20. Putting it All Together.- 21. Game Design.- 22. Storyboarding.- 23. Project Management.- A. Appendices. Feature Learn how to program computer games from scratch with BlitzMax in this one of a kind book Produce high quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Details ISBN1484225228 Author Sloan Kelly ISBN-10 1484225228 ISBN-13 9781484225226 Format Paperback Pages 278 Year 2016 Publication Date 2016-12-14 Language English Media Book Edition 1st Imprint APress Subtitle Games Programming for the Absolute Beginner Place of Publication Berkley Country of Publication United States Short Title BlitzMax for Absolute Beginners DOI 10.1007/978-1-4842-2523-3 UK Release Date 2016-12-14 AU Release Date 2016-12-14 NZ Release Date 2016-12-14 US Release Date 2016-12-14 Illustrations 80 Illustrations, color; 1 Illustrations, black and white; XXI, 278 p. 81 illus., 80 illus. in color. Edited by Christopher E. Swide Birth 1974 Affiliation European University Viadrina, Germany Position journalist Qualifications Ph.D. Publisher APress Edition Description 1st ed. DEWEY 794.8/151 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:116532382;

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BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner by

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ISBN-13: 9781484225226

Book Title: BlitzMax for Absolute Beginners

Number of Pages: 278 Pages

Language: English

Publication Name: Blitzmax for Absolute Beginners: Games Programming for the Absolute Beginner

Publisher: Apress

Publication Year: 2016

Subject: Computer Science

Item Height: 254 mm

Item Weight: 5743 g

Type: Textbook

Author: Sloan Kelly

Item Width: 178 mm

Format: Paperback

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